Keeping an eye on blogs, citizen media,citizen journalism, citizen reporters and anything about technology that's news for the news business since 2002. Acting locally in Chicago, thinking globally.
Saturday, March 04, 2006
Terry Heaton hits the target once more.
Following up on his "unbundled media" stories Terry has a good one here. In a world of content, what people will pay for isn't more or somehow superior content, it's a way to help make sense of the content.The Ammunition Business - OhmyNews International
Internet harassment roils S. Korea
I posted about "Dog Poo" girl, who allowed her pet to relieve itself on the subway and didn't pick up after her pet. A vigilant phonecam rider snapped her picture, posted it on the Web and for several weeks she had to go around incognito.
She's getting a day in court, and so are other people who have been "injured" by the Internet. Could this happen in the U.S.A.?Internet harassment roils S. Korea
Friday, March 03, 2006
RFID, Mark of the Beast, and Considerations of the Extension of Ourselves via Technology
I have been posting stories and talking about RFID for years, but this one takes the cake. A Christian consumer advocate has deduced (or gotten a message from God?) that RFID tags ae going to "evolve" to become the Mark of the Beast or 666.
She sees
otalitarian scenarios, based on documented plans by Philips, Procter and Gamble, Wal-Mart and other companies, along with the federal government, to track consumer goods and people individually.And of course, when we all have RFID implants, they could end up festering, and voila, a sore. What is totally interesting is that the original foreward to the book (she didn't use it) was written by Bruce Sterling, sci-fi author. Politics, literature and a quest for fame breeds strange bedfellows. Wired News: RFID
Thursday, March 02, 2006
Gaming increasingly tied to social trends and how we live today.
I agree with the whole story but this exchange is so true now, not even a bit in the future.HiddenWires - The Future of Gaming is Networked: "As games become networked, many new innovations that are already taking place in the Internet space are now trickling down to the networked gaming world. Ideas such as social networking, online commodity exchange, user-generated content, and peer-to-peer networking are all finding their reincarnations in networked gaming. Networked in-game advertisements, which can offer dynamic advertisements to gamers in real time, will become a new revenue stream for the gaming industry and help advertisers find lost audience. Games that can leverage the social networking phenomenon - including Cyworld and MySpace - and peer-to-peer technologies such as Peer Impact (from Wurld Media) will be able to leverage viral effects and motivate gamers to take more active roles in the value chain, helping networked gaming to reach a much broader audience."
I didn't know my interests fit into a "beat."
A scholar has set up an international fellowship to explore how stories like the rise of Apple's iPod that combine good business acumen, technology, and what I'd call "bricolage"The Stanford Daily Online Edition
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