Monday, August 22, 2005

South Korea facing online-gaming addiction

Well, we knew that gaming had some negative aspects, and it seemed like some people play too much, but who knew it was fatal and addictive? I wonder if it really is. I think gaming is certainly a time sink, but I wonder if there isn't some similarity to television viewing in that if one watches with a critical eye, or a meta-perspective, instead of uncritically, it is less likely to cause harm. With TV, this is seen in the effect of parent influence on a child's viewing. If the parent views with the child, the negative influence is mitigated. I think that if the gameplayer is "metagaming" and engaging in "IRL" (in real life) discussion about the game, the effect of content is mitigated.

No comments: