Keeping an eye on blogs, citizen media,citizen journalism, citizen reporters and anything about technology that's news for the news business since 2002. Acting locally in Chicago, thinking globally.
Monday, August 22, 2005
South Korea facing online-gaming addiction
Well, we knew that gaming had some negative aspects, and it seemed like some people play too much, but who knew it was fatal and addictive? I wonder if it really is.
I think gaming is certainly a time sink, but I wonder if there isn't some similarity to television viewing in that if one watches with a critical eye, or a meta-perspective, instead of uncritically, it is less likely to cause harm.
With TV, this is seen in the effect of parent influence on a child's viewing. If the parent views with the child, the negative influence is mitigated.
I think that if the gameplayer is "metagaming" and engaging in "IRL" (in real life) discussion about the game, the effect of content is mitigated.
Gaming
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